WoW Hunter Guide - Combat
Solo Play
Playing solo as a Hunter is rather easy and won’t require much skill or thinking on your part. For any additional information needed visit our Hunter 1-40 guide.
Group Play
Hunters can be a valuable asset to any group as they provide excellent damage, and great utility. Hunters are easily able to fill many roles within a group and can make almost any run easier. The roles Hunters are most likely to fill in a group are Puller, Off-Tank (pet), Crowd Control, or basic DPS.
Puller
With the abilities to Misdirect and Feign Death Hunters can easily make a run go much smoother by simply pulling. Cast Misdirect on the tank (or your pet if it happens to be tanking), shoot the target, and then Feign Death. All agro should go to the Misdirect target. Once the mob is picked up, get back up and begin DPS. This should be repeated as needed with any other groups of mobs in an instance.
Off-Tank
If you are in a tight spot where you will need an off tank on top of your regular tank and no player is available a Hunter’s pet can easily step in and take this role. While Tenacity pets are best for this (Bears, Gorillas, Turtles, etc.) any pet can step up and take a short tanking role while needed. Simply target the mob you are directed to tank and send your pet in with it’s agro gaining ability on. Your healer should be able to keep your pet alive until the real tank is able to pick up the mob.
Who needs Mages when you have a Hunter in the group? While crowd controlling for the Hunter takes a little more skill, and more attention, Hunters can easily keep almost any mob at bay. Simply place your Frost Trap before the pull. Target the mob you wish to trap, and once the pull is made, shoot the target and bring it towards you and the trap. Once the mob is effectively trapped simply walk a short distance away, lay another trap as soon as possible and begin to DPS the other mobs. Keep one eye on your trap though, eventually it will break. The mob should come to you, but if it doesn’t, proceed to shoot it again to bring it to the new trap. Rinse and repeat as needed.
Even if the Hunter is brought to the group simply to DPS they can put out massive amounts of damage and keep up with any other DPS class. With their ability to Feign Death they also run less of a risk of pulling aggro. Hunters are made to pew pew name="
Hunters can be a force to be reckoned with in PvP, to learn more feel free to visit the Hunter PvP Basics page located here. While playing in a group setting please keep in mind to keep your pet on Defensive, turn off any aggro gaining abilities it might have unless it’s tanking, and also avoid anyd AoE damage until after all crowd controlling is done.
Aspects are very similar to the blessings or auras of the Paladin class. They have many beneficial effects such as increasing your dodge, range attack or run speed. They do not have a time limit and will remain on until you activate another aspect or until you turn them off. Only one Aspect can be active at a time. Each Aspect has it’s benefits and it’s certain place where it can and should be used. Aspect of the Monkey: Increases chance to dodge Aspect of the Hawk: Increases ranged attack power Aspect of the Cheetah: Increases the Hunter’s run speed. Will become dazed when damage is taken. Aspect of the Beast: Become untraceable and increase melee attack power of the Hunter and the Hunter’s pet. Aspect of the Pack: Increases the run speed of the Hunter and his group. Will become dazed when damage is taken. Aspect of the Wild: Adds nature resistance to all party members within 30 yards. Aspect of the Viper: Ranged attacks restore mana, but reduces total damage done by. Also gain additional maximum mana every 3 seconds. Mana gained is based on the speed of your ranged weapon.
Aspect of the Dragonhawk: Increasing ranged attack power by 300 and chance to dodge by 18%
The majority of the time you should be using Aspect of the Dragonhawk to increase your ranged damage. . Aspect of the Cheetah/Pack are best used for traveling on safe roads or for when you need to escape and you can risk the dazed. Aspect of the Wild is for when you're raiding or facing enemies with a lot of poison damage. Aspect of the Beast is for general PvP use when you can't think of anything else to run at that time. Aspect of the Viper will be used mainly in longer boss fights.
Steady Shot - Trained - A shot that does physical damage and is a basic filler shot. Aimed Shot - Talent (T3 Marksman) - A physical damage shot that can be used while moving and is cheaper than Multi-Shot. Benefits from Sniper Training. Chimera Shot - Talented (T11 Marksman) - Instant shot that deals 125% of ranged weapon damage, and refreshes the current sting on your target. Also triggers an additional effect based on the sting. Multi-Shot - Trained - Physical damage shot with a short cool down that shares a cool down with Aimed Shot. Will hit 3 targets, including any neutral targets, and targets that are Cced, and Critters. Explosive Shot - Talent (T11 Survival) - One of the core abilities of any Survival Hunter it shares a cool down with Arcane Shot and deals roughly 3 times as much damage. All three ticks from this shot can crit. This shot can be partially resisted. Arcane Shot - Trained - Instant shot that causes 15% of your ranged attack power plus some arcane damage. This shot shares a cool down with Explosive Shot and can also be partially resisted. Serpent Sting - Trained - Stings the target, causing nature damage based on your ranged attack power over 15 seconds. This Sting should be kept up at all times by every Hunter. Black Arrow - Talent (T9 Survival) - This shot shares a cool down with Immolation Trap and Explosive Trap. The shot increases all damage done by you to the target by a percentage and deals Shadow damage based on your ranged attack power.
Feed Pet
Simply makes feeding your pet that much easier. #showtooltip Feed Pet /cast Feed Pet /use <Your Pet's Food>
Steady Shot Rotation
This macro can be used with or without the second line, which is there for beast mastery hunters. If you do not have kill command simply remove the line. The macro ensures that you can not interupt your autoshot with a steady shot and lower your damage. Simply replace your steady shot on your toolbar with this macro.
#showtooltip Steady Shot /castrandom [target=pettarget,exists] Kill Command /castsequence reset=2/target !Auto Shot, Steady Shot /script UIErrorsFrame:Clear();
Misdirection
This macro with misdirect to your focus target (which should be set to your tank with /focus "tanks name") or if the tank is dead or not set, to your pet.
#showtooltip /cast [target=focus,help][help][target=pet,exists,nodead] Misdirection
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