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wow Alterac Valley Battleground Tactics

The best current tactic is to split into roughly 30 attackers and 10 defenders to start each game. This allows a good offensive push to start with, and as players die if no graveyards are taken yet can fall back to defense.

The defenders should form up at the graveyard by your captain and defend it and the captain for as long as possible. This will not likely be that long as you are going to be severely outnumbered. Ensure you use traps, fear, CC and any other trick you can to slow them down. Also the best players to have on defense are either hard to kill players (such at paladins, warriors and druids) or players that can do damage to multiple players at once through AOE, DoTs, or Pets (Shadow Priests, Warlocks, Mages, Hunters). Your ultimate goal is not to stop them, but to slow their progress. An excellent tactic is to keep several priests and warlocks back on defense to fear and dot the enemy while they are trying to kill your captain. If you can fear the tanks our of the captains bunker and the captain follows, they will reset and the enemy will have to start the fight again.

While on defense you also want to save your fears for any time an enemy is almost done capturing a grave yard or tower. There is noting more annoying than a steady stream of priests, warriors or warlocks riding in to a graveyard you are just about to capture and have them fear you out and have to start over. Done in rotation 4-5 fear causers can ride in, fear, die, rez and get back almost indefinitely.

Lastly on defense you will want to try and take back any tower that they take before it burns. Once they take a tower they have to control it for 4 minutes. Use this time to organize a group to get it back. Do not send in 1 or 2 players at a time. Wait and send in 5-6 minimum, take it back and then go back to general defense. If they take it again, repeat. Remember your job is not to stop them cold, but to slow them down to give your offense time.

On offense your first priority is capturing a grave yard in enemy territory. To many players rush straight to captains, towers and generals. You must tag a grave yard and then hold it until it switches factions, which takes 4 minutes. When the 30 offense take the grave yard, ensure several are left to defend it, usually 5-10, until it caps. The other offense should move on to the clearing the towers nearby. Once the graveyard caps, its time to take out the enemy captain.

If you die at any point on offense before a grave yard is taken then when you rez back in your starting area you should help out defense. If there is a large number of you, you can attempt to break past the enemy offense, however this is generally difficult and will result in another death. The best thing to do is help hold them off until an opportunity presents itself to you to make your way back onto offense.

Once the first 2 towers and captain are taken you move on to another graveyard and then the opponents home graveyard and towers. It is critical to take the home graveyard as quickly as possible so that reinforcements must make their way from their starting tunnel. Capture the two towers next and then wait for all the towers to cap so that the generals guards despawn. At this point you can engage and kill him.

Misc Tactics

Got a friend and want to take an undefended graveyard? Have your friend mount and aggro the guards, then begin running off kiting them away. Then capture the node, mount, and escape. The guards will eventually return but the graveyard will still be in the process of changing sides. This helps a great deal in either taking a graveyard away from the enemy or causing them to backtrack weakening their front line. 

Have a few extra rogues? Send them ahead to take towers or graveyards ahead of the group. They may not always be able to hold them, but the speed of the attack could surprise the defenders and cause them to make mistakes. The best situation is to have all the towers cap for your team within a minute or two of each other, as it allows quick attacks on the general.

The mines take far too long to generate reinforcements and are generally skipped. It takes almost an hour to regenerate what is lost by a tower loss. No game in AV should take over an hour, so the minor gain should not matter. Grab them to start with, but don't fight for them or defend them unless the game turns into a marathon.

Sometimes the game turns into a marathon turtle event (one side has everything on defense). Now that diminishing honor returns from kills have been removed, make the best of it and start killing anything you can. Honor kills can quickly add up to 100-150 honor, or more! These games can be very entertaining, but tend to take a long time. The other option is to just throw the game and get out with the honor you already have and grab a fast token. Not very sporting though.

 

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